Changelog
- New aiming action. -When you click a target with the right mouse button while equipping a firearm, it will aim a target. While aiming, goon will follow the target and keep the firearm pointed at it. -You need to first aim a target before you can shoot it. This does not apply to melee weapons. -You can now also drag from a character and end your dragging on top of a target to start aiming at it.
- Added lines from goon to target to indicate the action you are about to execute.
- Q is now always mapped to fists(holster weapon).
- E,R,T are now always mapped to weapons in order of your inventory.
- Inventory quick select keys(Q,E,R,T) do not toggle between equip and unequip anymore, they only equip target weapon. This should make controlling a group and using quick keys easier.
- Updated controls reference screen.
- If you have completed an objective, it will now be properly shown as completed when you go to a heist for a subsequent time.
- Added source assets as an example for modders.
- Fixed a crash that was happening if a font or a sprite was not found from a spritesheet.
- Support for French and German characters in fonts
- Unique icon for improvised explosive
- Fixed overlapping doors in bank and arcade
- Added "staff only" signs to some off-limits areas
Here's a small teaser for the next update:
P.S. If you are interested in joining a test group of map makers/modders for The Masterplan, follow The Masterplan on Steam, and email us at [email protected]. Include your Steam forum username, so we can add you to the testing group.