Because I'm a workaholic I put together another patch before I head out. Have been testing all morning, and everything seems stable. I really am leaving until tomorrow now. Really.
Oh, and if you're enjoying the game, please leave a review. Word of mouth is a huge help in these early days and getting to 10 reviews from direct Steam purchases is really important.
Patch Notes
Balance
- Power: Panic Shield now lasts for 4 seconds
- Enemy: The Basic Valknari ship ("Sea Slug") has 15 more health on the shield, but 10 less health on the ship itself.
- Enemy: The Valknari "Armordillo" (one step above the basic ship) now has +20 health and +5 damage, but moves and charges its attack a little slower.
QoL
- Negascope has a quieter, less intrusive sound
- Harvester synergy text has been updated with the correct synergy info.
Bugs
- Fixed a bug that would lock the game if you opened the pause menu at the "Wave End" screen in combat
- Panic Shield now correctly protects against all types of damage.
- Callback now properly counts as a sweeping weapon
- Added a fix to hopefully prevent rare instances where waves simply won't end. This may take more investigating, but hopefully it helps.
