New Content: Difficulty System
The existing linear four-tier difficulty system has been replaced with a modular system that lets you select and combine the modifiers you want. Choose as many modifiers as you like across categories such as Fiends, Bosses, Weapons, and Artifacts to create your own challenge.

Change: Artifact Engrave - No Limit Break
The Engrave slot structure for Legendary Artifacts has been overhauled. Previously, each Artifact had only five slots—one for each of the five elements—so completed Artifacts always had the same Revelation setup. The number of slots has now been expanded to 25, allowing up to five Engraves to be allocated to a single element.
The Artifact Revelation requirement remains unchanged (at least one Engrave in all five elements), but the same Artifact can now support completely different builds depending on how much is invested in each element. However, the resources required increase with each Engrave, so spreading your investment across multiple Artifacts will generally be more efficient than investing everything in a single Artifact.
Weapons
We made overall balance adjustments based on each weapon's range, attack speed, and cooldowns. Cooldowns in particular have been reduced across the board, allowing attacks and skills to flow into one another more quickly.
Shaman Blade
Common Attack damage decreased. (52 → 44)
Tactical Attack damage increased and cooldown reduced. (Damage: 30 → 40 / Cooldown: 4 sec → 3 sec)
Special Attack damage increased and cooldown reduced. (Damage: 60 → 80 / Cooldown: 6 sec → 5 sec)
The Special Attack damage bonus from an advanced Weapon Chime trait has been reduced. (100% → 50%)
Bladent
Common Attacks no longer hit projectiles.
Tactical Attack damage per hit decreased. (20 → 10)
Special Attack damage decreased. (80 → 60)
The Tier 3 Weapon Chime trait has been changed. Instead of triggering at any time during Awaken, lightning now strikes only when a Common Attack hits an enemy during Awaken.
Damage from the above trait decreased. (30 → 20)
Horn Bow
Common Attack damage decreased. (75 → 50)
Tactical Attack damage decreased. (Ground damage: 36 → 24 / Individual Ethereal Arrow damage: 15 → 10)
Artifacts
The values of all Legendary Artifacts have been adjusted based on their individual strengths and weaknesses. As the expanded Artifact Engrave system now offers significantly greater potential, their overall power has been reduced accordingly. Overly complicated descriptions have also been revised, while Artifacts with difficult-to-understand mechanics or effects that had little noticeable impact have been completely reworked.
Common Artifacts
Wind
Tangled Wind Staff damage decreased. (20 → 10)
Paper Horse of the Taoist: The damage bonus based on distance traveled has been adjusted. The increase is now fixed at 1% per 10 m, while the maximum bonus increases with stacks.
Spirit Tablet of Seven Stars: The effect that reduced Maek's cooldown during Awaken has been replaced. Consuming Maek now prevents Divine Power from decreasing for a set duration.
Earth
Broken Arrowhead damage decreased. (20 → 15)
Jangseung Effigy effect decreased. (12% → 10%)
Fire
Spirit Tablet of the Warlord effect increased. (12% → 20%)
Lightning
Talisman of Surge: The effect that caused your next Tactical Attack after casting a Spell to critically hit with increased Critical Damage has been replaced. Tactical Attacks now have a chance to reset their cooldown.
Frost
Tally of the Winter General: The effect that dealt Frost damage when attempting to push or pull targets immune to displacement has been completely replaced. It now increases all damage dealt to targets at full Health.
Bear Pauldron: The Special Attack cooldown penalty has been reduced. (50% → 30%)
Legendary Artifact Engraves
Wind
Subi Blade · Lightning Engrave: Trigger chance decreased. (20% → 10%)
Subi Blade · Earth Engrave: Damage decreased. (30% → 20%)
Wave-Rousing Flute · Lightning Engrave: The range increase has been removed and replaced with a significantly larger damage bonus. (15% → 50%)
Scripture of the Mad King · Lightning Engrave: Trigger chance decreased. (20% → 10%)
Fire
Flame Dragon Orb · Frost Engrave: Duration increase reduced. (2 sec → 1 sec)
Flame Dragon Orb · Lightning Engrave: Required Divine Power reduced. (6 → 5)
Flame Dragon Orb · Earth Engrave: Number of summoned dragons decreased. (2 → 1)
Bloodflame Beads · Wind Engrave: Orbit speed increase reduced. (50% → 20%)
Ember Shackle · Fire Engrave: Divine Power gained decreased. (2 → 1)
Ember Shackle · Frost Engrave: Cooldown reduction decreased. (20% → 5%)
Ember Shackle · Lightning Engrave: Critical Chance increase reduced. (1% → 0.5%)
Ember Shackle · Earth Engrave: Damage Taken reduction decreased. (25% → 20%)
Dokkaebi Cap · Lightning Engrave: Divine Power gained decreased. (4 → 3)
Arrow Rain of DaeByeol · Frost Engrave: Damage decreased. (25% → 20%)
Arrow Rain of DaeByeol · Lightning Engrave: Minimum guaranteed damage increased. (75 → 100)
Arrow Rain of DaeByeol · Earth Engrave: Lava duration decreased. (3 sec → 2 sec)
Corrupted Grand Censer · Fire Engrave: Divine Power gained decreased. (3 → 2)
Corrupted Grand Censer · Frost Engrave: Damage increase reduced. (25% → 20%)
Corrupted Grand Censer · Lightning Engrave: Damage interval reduction decreased. (25% → 20%)
Earth
Tortoise Emberbox · Fire Engrave: The method of applying Expose has changed from chance-based to applying a fixed number of stacks to each target.
Tortoise Emberbox · Lightning Engrave: Critical Chance and Critical Damage bonuses adjusted. (20% → 15% / 15%)
Tortoise Emberbox · Wind Engrave: Trap damage decreased. (40% → 20%)
Hands of Buddha · Frost Engrave: The effect has been reworked. Damage dealt to Pawns is now increased by 40%, and lightning strikes a random enemy every 7 seconds.
Hands of Buddha · Lightning Engrave: Critical Chance and Critical Damage bonuses adjusted. (20% → 15% / 15%)
Iron Greaves of the Tujoo · Lightning Engrave: Critical Chance and Critical Damage bonuses adjusted. (20% → 15% / 15%)
Bawling Bombshell · Fire Engrave: Explosion damage decreased. (30 → 10)
Bawling Bombshell · Lightning Engrave: Number of projectiles fired decreased. (2 → 1)
Bawling Bombshell · Earth Engrave: Damage increase reduced. (30% → 20%)
Bawling Bombshell · Wind Engrave: Number of summoned projectiles decreased. (2 → 1)
Wailing Pestle · Frost Engrave: Return damage decreased. (40% → 25–30%)
Wailing Pestle · Wind Engrave: Release damage decreased. (40% → 20%)
Lightning
Mirror of Hwanung · Lightning Engrave: Critical Chance and Critical Damage bonuses adjusted. (20% → 15% / 15%)
Thunder Vajra · Fire Engrave: Now also has a 20% chance to trigger when a Tactical Attack hits an enemy.
Thunder Vajra · Lightning Engrave: The Critical Chance increase has been replaced with a damage increase.
Thunder Vajra · Earth Engrave: The effect that previously triggered when casting a Spell now triggers upon successfully performing a Counter.
Blade of Hwanung · Fire Engrave: Now fires 12 lightning bolts simultaneously during Awaken.
Blade of Hwanung · Lightning Engrave: Duration increase reduced. (1 sec → 0.5 sec)
Blade of Hwanung · Earth Engrave: The effect that created an additional object has been simplified and replaced with a damage increase.
Blade of Hwanung · Wind Engrave: Trigger chance decreased. (20% → 10%)
Bronze Heart · Lightning Engrave: Critical Chance and Critical Damage bonuses adjusted. (20% → 15% / 15%)
Bronze Heart · Frost Engrave: The effect that created an additional object has been simplified and replaced with a damage increase.
Frost
Frost Khakkhara · Frost Engrave: The effect, which previously triggered every time, now has a 20% chance to trigger.
Frost Khakkhara · Lightning Engrave: Critical Chance and Critical Damage bonuses adjusted. (20% → 15% / 15%)
Frost Khakkhara · Wind Engrave: The trigger interval formula has been adjusted. (6 − 1 × stacks sec → 6.5 − 0.5 × stacks sec)
Frost Effigy · Fire Engrave: Damage decreased. (40% → 20%)
Frost Effigy · Lightning Engrave: Critical Chance and Critical Damage bonuses adjusted. (20% → 15% / 15%)
Frost Effigy · Earth Engrave: Damage increase reduced. (20% → 10%)
Silver Dagger of Nakrang · Frost Engrave: Duration decreased. (2 sec → 1 sec)
Silver Dagger of Nakrang · Earth Engrave: Damage decreased. (50% → 30%)
Silver Dagger of Nakrang · Wind Engrave: Damage increase reduced. (25% → 10%)
East Dragon Orb · Fire Engrave: Required Divine Power reduced. (3 → 2)
East Dragon Orb · Frost Engrave: Damage dealt by the created object decreased. (50% → 20%)
Turmoil Pipe · Fire Engrave: Immediate damage decreased. (120% → 100%)
Frozen Heart · Frost Engrave: The area damage effect has been replaced with a 50% damage increase against Fiends and Boss monsters.
Frozen Heart · Lightning Engrave: The Critical Chance increase has been replaced with a 20% chance to apply Expose to the target.
Frozen Heart · Wind Engrave: The projectile speed reduction has been replaced with a damage increase.
Quality of Life Improvements
An indicator now appears when the unlock requirements for Weapons or Weapon Skills have been met.
Artifact Revelation status for engraved Artifacts can now be identified by an icon on various UI screens, including the Status and Results screens.
The presentation and controls of the Artifact Engrave screen have been improved, and its confirmation button now behaves consistently with other purchase interfaces.
The currently selected difficulty is now displayed on the Status and Results screens.
The guidance message displayed when interacting with wells has been made clearer.
The display conditions for weapon-related Bell Parchment have been adjusted.
The Dice model and icon have been replaced, and a new visual effect has been added when rerolling.
Fixed control issues that could occur when Windows Sticky Keys was enabled.
The Return to Lobby button and Codex and Status inputs are now disabled during the tutorial scenario.
The transition from the Prologue or title screen into the main game has been improved.
Combat & Controls
The player is now invincible for a short duration immediately after revival.
The player is now invincible while the combat-end sequence is playing.
The auto-aim angle of the Bladent Tactical Attack has been increased. (60° → 90°)
The state priority of the Bladent Special Attack has been adjusted.
Weapon EXP gain coefficients for individual skills have been adjusted, and the EXP required to level up Weapons has been reduced.
Fixed an incorrect baseline value that caused too few enemies to spawn in minor encounters. More enemies will now appear overall.
Hearth Maid’s projectile speed has been increased, while Cult Spearman's repeated thrust speed has been reduced.
Scenarios & Presentation
The Stake-type scenario has been improved. The number of totems has been reduced, the player now returns immediately after destroying all totems, and new presentation effects have been added.
The size of the Mandala (attackable area) in the Seal-type scenario has been increased.
The Summoning Totem scenario has been overhauled. Totems no longer attack directly; the monster-summoning mechanics and presentation have been changed instead. Totems can now be attacked directly, and performing a Counter with a Spell causes the summon to occur all at once.
The first wave of Altar-type combat scenarios now spawns near the player.
Certain monsters with awkward revival animations have been removed from encounters where enemies revive.
Unique background music has been assigned to the Seal-type and Altar-type scenarios.
The opening scenario has received additional polish, including improved audio quality for the falling and mask sound effects and improvements to the falling sequence.
The Spell tutorial has been made easier. Enemy Health has been reduced by 30%, and the tutorial is now cleared by defeating the enemy after successfully performing at least one Counter.
The Boss Counter tutorial explanation has been improved.
The ground visuals in Chapter 2 have been improved for better visibility.
The traversable area of the Jisil map has been adjusted.
Unnecessary voice effects that played at stage exits have been removed.
Various visual effects have been added or improved, including Awaken screen effects, forced-movement effects, and dust effects.
Bug Fixes
Combat & Monsters
Fixed an issue where the Counter window during Puppet-Saja's three-hit spinning attack did not activate until the second hit.
Fixed an issue where the sound effect played upon defeating Puppet-Saja overlapped with the combat report sound effect.
Fixed a discrepancy between the displayed and actual Counter conditions for enhanced monsters.
Fixed an issue where lighting was disabled during the Stake-type scenario.
Fixed an issue where Boss dialogue could occasionally be skipped.
Fixed an issue where background music did not stop when selecting a Boss node.
Artifacts & Engraves
Fixed an issue where some Legendary Artifact Engrave effects were not applied.
Fixed an issue where values for certain Engraves were incorrectly swapped between elements.
Fixed an issue where multipliers were not applied to Engrave effects.
Fixed an issue where the default number of beads for Bloodflame Beads was incorrect.
Fixed an issue where Flame Dragon Orb could sometimes fire fewer projectiles than intended.
Fixed an issue where Wave-Rousing Flute projectiles spawned at incorrect positions.
Fixed an issue where projectile firing angles were calculated incorrectly.
Weapons & Skills
Improved an issue where some Weapon Chime effects for Shaman Blade did not apply to skills that changed during Awaken.
Changed the Tier 3 Weapon Tuning effect for Shaman Blade.
Fixed an issue where the Tier 2 Weapon Chime effect for Horn Bow could be applied multiple times.
Fixed an issue where identical enhancement effects could be applied multiple times.
Fixed an issue where cooldown-increasing effects from certain Artifacts did not function correctly.
Fixed an issue where equipped Weapons could be detected incorrectly during the tutorial.
Fixed an issue involving Weapon Chime effects during certain scenarios.
UI & Text
Fixed an error that could occur in the Results popup when the Ultimate had not been used.
Fixed a price display issue with shop items and a focus issue on the Weapon Chime screen.
Fixed an issue where the Seal Depth display could remain in the previously selected language after changing the language.
Fixed various description issues, including an incorrect Horn Bow Common Attack description and missing Boss keywords.
Corrected the Elixir keyword display.
Fixed numerous typos and awkward phrases in Korean text, and added or improved various UI and dialogue translations.
Miscellaneous
Fixed Health bar and nameplate display issues.
Fixed an issue with the order in which currency was consumed when unlocking Essences.
Fixed stamina-related issues.
Fixed various other exceptions and causes of crashes.

Message from the Developers
We need your feedback! If you remember the initial version of the game, you will see just how much has changed. We take player feedback very seriously—it serves as our compass and often provides the inspiration for entirely new features. Thank you for playing. We truly believe we are building this game together with our community.
