Hello Everyone!
This update brings the Acid Tower to the game!
The Acid tower is strong VS health, and spawns pools of acid on the ground that damage all enemies that walk over it.
It's great for when lots of enemies come together in a small area like an intersection, or with the help of some slow towers!
This update also brings some large balance changes, crash fixes and other improvements.
One major point to talk about is the tower rebalancing - Tower damage efficiencies have been modified to make them fit into their own roles better.
Gatling Tower + Acid Tower are now the primary health damaging towers.
Cannon Tower + Missile Tower are the primary armor damaging towers.
Electric Tower + Taser Tower are the primary shield damaging towers.
Laser Tower + Railgun Tower now do 100% damage efficiency to all health types.
Slow Tower, Drill, Generator, and Optimizer Tower remain as support towers.
The cost, damage, firerate and range of most towers has also been changed slightly.
Changelog
Added:
- Acid Tower.
Changed:
- Slightly increased the size of damage numbers since the last update made them slightly too small.
- Towers have been rebalanced.
- All towers now have 5 levels.
- Improved short descriptions for tower research entries,
Fixed:
- The Optimizer tower will now actually reapply its buff to nearby towers when loading a save.
- Status Effect UI code has been optimized. This will increase performance and reduce crashes when applying lots of status effects!
- Some crashes in late game.

