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Demo Update – D-Pad Support, Combat Improvements & Weapon Balance

Reloadian Demo Update – Controls & Combat Improvements

We've released a new demo update focused on controller usability, combat responsiveness, and weapon balance.
Thanks to everyone who played the demo and shared feedback!


🎮 Controller Improvements

D-Pad Movement Support Added

You can now use the D-Pad for character movement, giving players more flexibility with controller input.

Because of this change, some controller inputs have been updated:

  • Melee Weapon Swap → RB + X

  • Ranged Weapon Swap → RB + Y

  • Inventory → RB + A


⚔️ Combat Improvements

Earlier Defensive Cancels

You can now activate Dash and Shield slightly earlier during attack animations, allowing quicker defensive reactions and smoother combat flow.

Attack Input Fix

Fixed an issue where attacks could occasionally fail to trigger during the final frame of an attack animation.


🧗 Movement Improvements

Wall Jump Adjustment

Wall jumps are now faster and stronger, improving responsiveness and making traversal feel more dynamic.


🗡 Weapon Balance

Weapon Range Adjustments

Weapon attack ranges have been refined so the difference between weapons—from daggers to spears—is more noticeable and distinct.


We’ll continue improving the demo based on your feedback.
Thanks for playing Reloadian!