⚔️ Combat & Character Control Improvements
- Improved Boxman's movement by refining footstep animation speed and acceleration flow.
- Slightly increased dodge speed.
- Clarified the concept of “Action Launch,” refining its activation conditions and speed depending on the situation.
- Adjusted electric trail conditions so the effect appears only during skills or Action Launch.
- Fixed major combat issues, including resource consumption when using skills while stunned.
- Updated knockdown and reaction animations for bomb-type enemies and added new animations.
🎮 Input & Control Stability
- Improved soft targeting to select enemies more accurately based on distance and angle.
- Fully resolved an issue where gamepad focus was lost and improved input mode transition flow.
🏁 Stage Structure Update
- Introduced a new “area-based” combat progression system.
- Gates close when combat begins and open after clearing each area.
- After completing the stage, all previous gates open for free exploration.
🖥️ UI & Localization Improvements
- Replaced “Back” with “Skip” in cutscenes and updated localization.
- Fixed UI focus issues in certain descriptions and cleaned up warning messages.
- Added a background to world key guides to improve visibility.
- Fixed an issue where the pause menu stopped functioning after upgrading booster chips.
- Updated the main menu title image for the demo version.
🎵 Audio Updates
- Replaced Chapter 1 boss BGM with a new version.
- Improved boss BGM playback timing.
⚙️ Level & Difficulty Adjustments
- Polished lighting, spline flow, and UI placement throughout Chapter 1.
- Rebalanced enemy composition and encounter density to avoid overly linear difficulty scaling.
