⚡ BackStreet Update Notes (v0.2.0, July 14, 2025)
This update focuses on improving combat feedback, refining the targeting system, and enhancing tutorials and guidance. Control responsiveness and visual feedback have been significantly improved, along with a more polished UI and combat presentation.
🎮 Combat System & Feedback Improvements
- Hard targeting reintroduced: target lock-on and dedicated camera angle applied
- Soft targeting reworked: directional input-based targeting and priority logic improved
- Camera reset function added (excluding Pitch)
- Knockback logic improvements:
- Combo knockback reduced (5x → 3.5x)
- Max distance limited to 200
- Knockback resistance added based on defense stat
- Hitstop enhanced and now differentiates normal vs. critical attacks
- Action launch direction corrected and range limit removed
- Mid-air jittering during attacks resolved, collision handling optimized
- Default key input changes:
- Keyboard: Dodge (LShift → LAlt)
- Controller: Fire (LT → merged with attack key)
📘 Tutorial & Guidance Enhancements
- Added tutorial dummies and new key-specific missions
- Key guide integrated into tutorial UI
- Gamepad and key binding options reflected in guides
🖥 UI & UX Improvements
- Improved visibility of information panels (blurred dark background applied)
- Removed keyguide display from material crafting UI
- Skill cooldown now highlighted
- Fixed focus issues in PauseMenu / WeaponSelect
- Localized naming of skills and items improved
- Tutorials restructured to be image-driven
- Overall map brightness adjusted
- Default gamma changed to 3.0
🛠 System Improvements & Fixes
- Stage length reduced:
- 5 combat stages, 2 crafting stages
- Added portal / gate indicators
- Added directional skill indicators for enemies
- Improved sub-weapon swapping: swap with current one instead of replacing
- Removed pillar interaction in boss maps
+) This translation was generated by AI and may contain unnatural phrasing.
