Since the Demo released I've received feedback and played the game a lot.
The following is a list of improvements made from release up to the current version.
Gameplay changes
- A skippable video tutorial plays as the level loads
- A Machine Gun has replaced the single shot rifle as the starter weapon
- Opening the menu now pauses the game
- Opening the inventory slows down time by 60%
- Mob waves and weapon damage rebalanced
- Highscore added to end-screen
- Dropped items are easier to see and when the mouse hovers over them, a name plate is shown
- Toggle showing all nearby name plates by pressing ALT
- Terrain gets in your way a lot less frequently
- Health damage is now more noticeable when health is low
- Quickly transfer items from inventory to equipment or the reverse using shift + double click
- UI Audio improved
- Item icons are more distinct and readable
- The camera can now move both closer and further away from the action
- Rear vehicle light added to help with orientation
- Vehicle handling changes

Bug Fixes
- Weapons used to sometimes keep firing after reloading
- Inventory drag and drop now functioning properly
- Low health effects no longer scale with max health
- Restart Map button now works properly
- It's now possible to hit small mobs even when they are very close to the vehicle
- Fixed a crash to desktop related to looting invalid nearby items
- Music no longer stops playing randomly
- Tons of small bug fixes and tweaks
Optimizations
- Reduced package size from ~14 GB to ~6 GB
- Map loading reworked to reduce loading times and RAM demands
Coming to the demo
In a not too distant future
- Controller support
- A new level
- Weapon, mob and wave rebalancing
- New guns and vehicles
- Speed boosts
- Dynamic music
- Greater enemy variation

Big thanks for playing and a special thanks to the players that provide feedback and bug reports!
/Sven
