Patch Notes
A new patch has come to Bloodmoon Survivors. The focus of this fix is to improve the gameplay experience for players before starting to tinker with the balance and new features I want to add into the game. This change features a change to controls so I will be monitoring it closely, please let me know if you find any bugs in the discussion forums. I want to make sure I can jump on them as quickly as possible
6 New Achievements! - I added achievements for reaching max stacks with powerups that give players permanent extra damage. It's a fun little mini-game to play mid-run that I wanted to encourage players to try!
Added new Cursor Size Slider under Options > Gameplay - I noticed players sometimes struggling to find the reticle when playing with aiming enabled. This should let them set the cursor size to whatever works best for them
Add toggle to disable pointer influence under Options > Gameplay - Some players like aiming but hated that the screen follows the cursor. I added the option to keep the camera fixed on the player
Bug Fix: Level 5 Hunted Prey Quest No longer gets pushed around by enemies
Bug Fix: Fixed text in powerup menu - Gravity well evolves Walled Off and Vortex Arrow evolves Livelihood
Public Experimental Beta Branch
I added a new public experimental beta branch. To access it you just right-click on the game, then hit Properties > Game Versions and Betas and it should swap you over.
There is nothing there yet, but I will start tinkering with new features there if anyone is interested in checking out the broken builds I put up :)
Review Request
Putting this here because I don't know how else to ask. People seem to really enjoy the game! I'm extremely grateful for that. If you liked it and would be willing to leave a review, it would help a ton to get the word out.
Influencer Fun
And lastly a couple new videos cropping up and I've been loving it! Keep them coming!
