Source: Steam Community (opens in a new tab)
Bug Fixes
- Fixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs.
- Fixed conveyor belt "closest" priority selecting the furthest site instead of the nearest one.
- Fixed cart dumping into inventory past limits.
- Fixed site filtering by lowest fragility using incorrect math that could remove the wrong site.
- Fixed manufacturing job enqueue not aborting when the queue was full.
- Fixed after-battle salvage calculation double-counting destroyed fleet ships.
- Fixed destroyed enemy ship count off by one error.
- Fixed auxiliary gun not using its own range when checking if it can fire.
- Aux guns were sped up on the first shot.
- Heat and electrical damages weren't accounting for their bonuses/penalties against shields.
- Fixed critical hit chance being calculated from the target's stats instead of the attacker's.
- Fixed process priorities not being fully saved when editing them.
- Loading some processes with missing mining sites was resetting only one process.
- Offline rewards could go into negatives under certain conditions.
- Quest dialogues were loading the wrong quest (off by one).
Quality of Life
- Added the ability to discard optima.
Balance Changes
- Bosses now have 3x health and shield multipliers.
- Boss fire rates have been increased across all boss levels.
- Shields and health now always regenerate at a base rate of 1% per second.