Meowdy!
Rick here, creative director on Cat Cafe Manager 2.
First of all, in case you hadn't heard, we released a playable demo of CCM2 yesterday! You can download it from the main store page:
View game pageDemo Patch 1
We've already got some bug reports and quality of life requests from, well, you all! And we took some time today to see to them. Any points marked with a 😺 come from community suggestions!
Here's what's changed:
The lighting in your neighbors shops has been fixed, so it's not super dark in there anymore.
😺 You should no longer get stuck inside a neighbors shop if you walk in just as they're leaving.
😺 You can now control the main character with the arrow keys, as well as WASD. And you can use the mouse scroll instead of Q and E to change your selections or rotate furniture.
😺 If you are doing a Hold Interaction (such as cleaning), other interactive things (such as cats) moving into your zone will no longer reset your Hold Interaction.
Added an extra Tutorial when a Customer first orders Water. It explains how to serve Water, and how Vibes work when setting up your menu. (In short: Customers have a 'Vibe', and so does your Food. Customers will only order Food with the same Vibe. If there is no such food on your menu, they will instead order Water.)
😺 Fixed an error if you pressed ESC while entering or exiting a UI screen.
😺 Fixed a bug where your cats would sometimes... order bread!?
Increased the sell price of Water to 5 (previously 1).
Potential fix to some players falling off the map in the South Limeline Street scene.
If you've played the demo, thank you so much!!
And if you haven't wishlisted the game yet, I'd be so so thankful if you would consider doing so. Wishlists are really important to a successful launch, so your wishlists help the game out a ton.
Keep letting us know your feedback, suggestions, and bug reports!
Thanks!
-Rick (from Roost Games)
