Localization Updates:
1. Added full English voice acting for all NPCs.
2. Added voice acting to the English version of the ending.
Settings Additions:
1. General Settings--Added Gamma correction adjustment, allowing players to freely adjust brightness based on their display.
2. Added mouse and controller sensitivity adjustments.
New Player Friendliness Updates:
1. Added a new memory – the Memory of the MissMysterious. It can be obtained by interacting with the statue at the starting graveyard. Its effect is that upon death, you will not lose souls after activation. This memory also fills in some gaps in the storytelling.

Tip: If you have a save file from before this update and haven't obtained this memory, you can return to the starting statue to interact and obtain it. This will not affect achieving all achievements.
2. Added an alchemy shop at the graveyard gate.
3. Adjusted some of the initial guidance messages at the beginning of the game.
4. Completely adjusted the enemy's poise and stagger values, reducing the difficulty in the early stages.
5. If the player dies during a boss fight behind a fog gate, their souls will drop at the respawn lantern.
Combat Updates:
1. Adjusted the visual effects of the Inu hime's poison circle, making the range clearer.
2. Adjusted the minimum stamina and magic cost for the protagonist's actions, allowing for one action even with very low stamina and magic.
3. In order to make the dodge with zero delay, separated the dodge and sprint buttons, and they can now be configured separately in the key settings.
Level Design Updates:
1. Added obstacles at the starting tree trunk to increase realism.
2. Modified the initial position of the Church Knight NPC, making it easier for players to find.
3. Added visual guidance at the stairs leading to the second floor of the church.
Bug fixes:
1. Fixed a bug where the character would exit the execution animation when switching weapons or items during an execution.
2. Fixed a bug where the character would exit the animation when switching weapons or items while being hit by a grappling attack.
3. Regarding the bug where the second phase of the Inuhime occasionally doesn't disappear after the player dies – the development team has been unable to reproduce this bug after multiple tests, but we have adjusted the logic in the potentially problematic code section and will continue testing.
