Hey everyone,
The SideEye High demo is live. This is the opening slice of the investigation — and you will not see everything.
Every hallway, drawer, and object can be inspected, but time is limited and nothing tells you what matters. Some details won’t make sense yet. Others are easy to miss entirely. That’s by design.
This round of development is focused on tightening the experience: clarity where it matters, friction where it should exist, and polish that supports careful observation rather than hand-holding.
If you’ve played already, thank you. Your feedback is directly shaping what gets refined next. If you haven’t, now is the best time to step in and see how the investigation feels.
More to share soon.
Phil
Fundamental Studios
