This update is aimed at improving first impressions of the game; preventing overly-challenging experiences from occurring early on, and adding 'Quality of Life' updates along with some other bug fixes.
- Added early game balancing in Normal mode: - Clamp level sizes until surviving over 3 days - Hostile encounters increase progressively until max spawn rate at 10 days survived
- Improve application 'Fullscreen' behaviour at launch
- Prevent player 'favorite food' from matching non-food items in the items dictionary
- Fix crash when using 'GAME CONTROLLER' item on an NPC
- Fix ammo not properly depleting when shooting NPCs with a gun
- Prevent 'take' from sound playing when no items were actually taken
- Minor improvements to tutorialization tips
- Added more NPC dialog