Hello! In this weekly report, we will briefly outline our plans for adjusting the early-game progression curve.
Players currently begin with only one active spell, but the first floor effectively expects them to acquire several spells quickly. Otherwise, combat develops noticeable downtime. We want to reduce the pressure to become viable immediately, allowing players to fight reliably with only one or two spells. Spells acquired later should primarily expand a build rather than provide its basic combat functionality.
Because formatting differs significantly across platforms, we have decided to publish the full weekly report on the official Library of Meialia website, while posting a short text introduction on each platform.
Read it here: Library Weekly
