
New
- Added an in-game way to view detailed item descriptions (hold Shift and hover over underlined text).
- Added a UI prompt for the item's "Details" feature.
Changes
- Slightly reduced the Shield amount granted by the "Silted" effect
- Slightly increased the Shield decay rate.
- Slightly reduced the Shield amount generated by the "Solidify" reaction.
- Reworked the rarity probability distribution model influenced by Calibration. Shops, combat drops, and chests in higher floor will now yield items of higher rarity.
- Reworked the pricing model for complex magicbooks. The more complex a magicbook is, the more its price will be discounted compared to crafting it from scratch. This makes complex Spellbooks sold in high-floor shops more competitive.
- Increased base damage of BurningBlade.
- Increased base damage of FirePillars.
- Reduced base cooldown of Fireball.
- Slightly reduced base attack cooldown of FlowOfWater.
- Reduced base attack cooldown of EarthenClaymore.
- Reduced base spawn interval of SoulJoust; Level 2 spawn interval has been further reduced.
- Increased recovery cap of NotThatUrgentBandage.
- Increased the per-level growth value for the "Melee Range" Blessing, and adjusted the growth curve of the "Melee Speed" Blessing.
- Base cooldown of switching magicbooks increased to 2 seconds.
- Fire-element creatures now take 50% damage from burning effects instead of being completely immune to burning damage. However, volcanic creatures remain completely immune to all forms of burning damage (including Laveel and Lavabug).
- Players are classified as fire-element creatures but are not subject to this damage reduction or immunity.
- Reworked most passive skills related to switching Spellbooks:
- Energy Confluence has been reworked to: Grant 3 stacks of Charge upon swapping Spellbooks.
- Forge Fire's buff duration has been increased to 3 seconds.
- Increased Shield gained by EarthProtection to 50.
- Modified the way damage reduction is calculated for the passive Light Shield, now it is not possible to achieve 100% damage reduction by utilizing only this passive.
Fix
- Fixed a critical issue where a failed save load or scene restoration could overwrite the original save with invalid runtime data.
- When a save cannot be loaded, the game can now offer to recover from up to three rolling backups after player confirmation.
- Invalid backup data is skipped safely, and successfully restoring a backup no longer overwrites or rotates the existing backup history.
- Fixed an issue where the Rhombear summoned by players could push enemies out of Challenge Rooms in certain situations.
- Fixed a bug where the SoulJoust could not be picked up correctly.
- Fixed visual rendering issues with decorative objects in certain environments.
- Fixed several description texts that did not match their actual in-game effects.
- Fixed a bug where some projectiles from the Guardian failed to deal damage to players.
- Fixed an issue where entities experienced incorrect slow-down effects under the Frozen state.
Other
- Add “Sponsor” section inside credit page.
