Patch Notes v0.3.11
1. Lantern Improvements
* The lantern's light radius and central brightness have been significantly increased.
* The lantern now remains on unless the player manually turns it off.
* Using the lantern no longer consumes Light.
* Added a new mechanic where taking damage reduces the Light Gauge.
* Certain enemies and attack patterns are specialized in draining the Light Gauge.
* The Light Gauge now recovers faster while the lantern is turned off.
* If the player remains without light for a certain period of time, they will enter the Darkness state.
* While in Darkness, damage taken is increased by 50%.
* After the Light Gauge is fully depleted, the lantern will automatically reactivate once it has fully recharged.
* Activated lanterns can now be manually turned off.
2. Proficiency Improvements
* The previous Resonance Strike effect has been merged into the Linked Attack effect in the Melee Combat proficiency tree.
* Resonance Strike has been reworked.
Melee attacks now have a chance to deal 30% increased final damage.
* Additional Light has received a new effect.
Gain 0.5 Light when defeating enemies.
* Midas Touch has been removed and replaced with Alchemy.
Alchemy : If consumables or ammunition are insufficient, Light can be consumed instead.
* Added a new effect to Magazine Pouch.
Dodging slightly increases item pickup range.
3. Magic Mastery Improvements
* Added the effect of Elemental Understanding.
Elemental Fragments can now be collected to charge the Element Gauge.
* Added the effect of Elemental Absorption.
* Element Gauge gain increased by 10%.
* Special activation chance increased by 10%.
* Caster Awareness has been merged into Dull Stimulation.
* Dull Stimulation has been replaced with Elemental Extraction.
Defeating enemies has a 20% chance to generate a random Elemental Fragment.
4. Weapon Balance Adjustments
* Element consumption rates for firearms have been adjusted in greater detail depending on weapon category.
5. Quick Use Menu Changes
* The quick-use menu activated while holding E has been redesigned into a radial menu that confirms selection upon release.
* Element-related visuals have been updated, and fragments are no longer consumed.
* Applied elemental effects can now be changed more quickly.
* Existing controls using WASD or mouse selection remain unchanged.
6. Elemental Fragment Simplification
* The five different Elemental Fragment types have been removed.
* Fragments now simply restore the Element Gauge.
7. Tutorial Updates
* Some tutorial text has been revised.
8. Monster Adjustments
* Added a slight delay before Bite Bugs and Fireflies attack the player.
Bug Fixes
* Fixed an issue where items could disappear while picking up throwable weapons.
