Bug Fix 0.3.12v
Bug Fix - Melee attacks triggered after shooting with a ranged weapon.

Developer posts and news about this game.

Bug Fix - Melee attacks triggered after shooting with a ranged weapon.

Patch Notes v0.3.11 1. Lantern Improvements * The lantern's light radius and central brightness have been significantly increased. * The lantern now remains on unless the player manually turns it off. * Using the lantern no longer consumes Light. * Added a new mechanic where taki

- Bug Fixes Fixed an issue where suplies descriptions were not displayed correctly in Some tab.

- Improvements Attack effects are now displayed for all melee attacks. Adjusted the attack range and mechanics of all melee attacks to align with the new visual effects. - Bug Fixes Fixed an issue where a different object was thrown when using throwing stars. Fixed an issue with

Hello, this is CafPain, the developer of Risk the Dark. It has been about 9 months since the game was released, and I feel that I haven’t been able to properly share development news or future plans during that time. I’ve also received feedback about this, so I thought I should o

Changes A short cutscene now plays when selecting an empty save file. Added a new Encyclopedia system that can be accessed while the game is paused. Added two new small enemy types that appear in Stages 1 and 2. Bug Fixes Fixed an issue where locked items could be generated. Fixe

Improvements - Most weapons are now equipped with a charge cable and emitter. - Improved the visuals of certain consumable items. - Updated character portraits and layout in dialogue windows.

Improvements - Improved and added new UI sound effects. Bug Fixes - Fixed an issue where players could be moved to a different room unexpectedly after leaving one behind. - Fixed an issue where the unlock window would not close properly.

Improvements 1. Added new sound effects to certain UI elements. Bug Fixes 1. Fixed an issue where some items could not be obtained. 2. Fixed an issue where, under certain conditions, magic bullets could be fired excessively.

- Improvements - Added new UI sound effects. - Bug Fixes - Failed to load save file

- Improvements - Added new UI sound effects. - Bug Fixes - Fixed an issue where equipping certain parts caused grenades to fire multiple rounds at once.

1.Ray of Light A new progression feature has been added. Collect “Light” during exploration to unlock stats and various items. 2. New Skills New imagination (magic comprehension) related skills, previously teased, have been added. These can be unlocked through Ray of Light . 3. N

– Bug Fixes – 1. Fixed consumables disappearing when thrown.

– Bug Fixes – 1. Fixed an issue where gamepad input was not working. 2. Fixed an issue where the menu tab wouldn’t close after certain actions.

* Improvements Execution and damage texts now display fixed values. * Bug Fixes Issue where key bindings were not being applied. Issue where buttons could not be selected with the keyboard after key binding. Issue where executions occurred even without performing a counterattack.

* Improvements * Removed the blinking effect from the mod menu. * Reduced screen movement when selecting menu icons. * Improved camera movement and positioning during actions such as moving and aiming. * Revised the description for the maximum hit count of weapons. * The skip but

- Fixed - - Issue where some enemies had elemental effects applied from the beginning.

* Improvements * Untranslated parts of the options menu have been fixed. * Some images and texts in the options menu have been updated. * Additional descriptions have been added to parts of the options menu. * Bug Fixes * Issue where the final stage of the Constellation Cave did

- Improvements - 1. Reduced interference between buttons and related menus when clicking with the mouse. 2. Elemental Shard Improvements - The effects of elemental shards have been changed. - The light size of elemental shards has been reduced. We have improved areas where optimi

v 0.2.5 – Improvements – - Difficulty Adjustments The number of enemies that can exist in a single room in The Nameless Cave (Stage 1) has been reduced by approximately 25%. Rats now have a longer wind-up time before attacking. Rats now have increased delay after attacking. Rats