Last week’s challenge introduced the “Anima” mechanic - a spellcasting resource that you generate by rolling certain spells to empower others.
The main new Anima spell featured was the Cue Ball spell, which just sends out a rolling projectile. This was the only spell that was needed for newcomer Senbai2638’s 16-move solution. This path might seem obvious, but Senbai had to figure out some clever positioning for their Anima generation spells to pull off this many castings of Cue Ball, which costs 2 Anima each time, so finding a path this straightforward when working with such a prescriptive mechanic is very impressive.
🎲 Spellsided Rotating Challenge: Mage Academy - 16 moves
1️⃣ Awaken
2️⃣ Awaken
3️⃣ Cue Ball
4️⃣ Dash
5️⃣ Cue Ball
6️⃣ Awaken + Dash
⬆️⬆️⬆️⏺️⬆️ ⬇️⏺️⬆️⬆️⬆️
⬅️⏺️➡️⬆️⏺️ ➡️⬆️⬅️⬆️⬆️

The part of the Anima system that excites me the most isn’t just the Cue Ball spell though, it’s the Anima-based upgrades we have planned for other spells. For example, a Cut spell upgrade where your attacks expend Anima to deal extra damage, or an upgrade for Dash where it expends Anima to give you an extra turn. I’m keen to test some of those mechanics out as soon as they’re usable!
Please feel free to discuss here or on our Discord server (link below) (where you can find more players' solutions!)
-Dion
