What have we been up to?
The Feltfields
After a quick touch up of the Casina Bank, we continued our marathon of designing all areas of the game with a return to the Feltfields! The Feltfields are the elevated plains where the factions of Ringbands and Purehides clash (basically just a pool table populated with striped and solid-colour pool balls).
So we’ve been having a lot of fun designing a bunch of ridiculous puzzles involving manoeuvring pool balls around. Here’s a sneak peek (with placeholder visuals). You can also spot another new mechanic in the top left, which you’ll see more of in our latest challenge.

Controller support
We've unfortunately needed to delay controller support a little as it was blocked by an important new feature (related to the super secret spell stuff we've been teasing in the devlogs). That feature is now done and we are tentatively targeting next challenge release for controller support. We'll keep you updated!
What’s next?
After we wrap up the Feltfields, we’ll be going full speed on preparing for Gamescom! We’ll be exhibiting an updated version of the Bank area, which we previously showed off at PAX Aus. But more importantly, we’ll be bringing plenty of trinkets to hand out to those who venture to our booth :)
A new challenge awaits
We’ve got another rotating challenge up right now and there's a LOT going on here! We wanted to give you guys a playground to test some fun new spells, built around an Anima mechanic!
The Awaken spell generates Anima when rolled, and the Cue Ball and (newly adapted) Far Shot spells expend it for deadly effects! These are the first Anima spells we're testing but we've got a lot more ideas of places this system could go.
We put two paths here. The main path is just to break all ceramics in as few moves as possible. The second path is a little arena for you to try out how these spells feel in combat. Since they're exclusively ranged right now, it'll be a little tough, but you should get a sense of the flow of generating and expending Anima.
The Far Shot spell will stay in its original form for previous challenges :)
As always, we’ll post the challenge roundup on Friday, discussing the best scores from the community.
Patch notes
Added Rotating Challenge #6 - Mage Academy
Added Anima mechanic
Added Awaken spell
Added Cue Ball spell
Added new Anima powered version of Far Shot
