As described in the previous post, Unreal Engine's constant and rapid evolution has kept me busy. As of now, though, UE5 in particular has reached its final major revision: 5.8. Until Epic releases UE6 a year from now, I've got a window of time in which my own efforts will not be superseded by engine upgrade concerns. Don't get me wrong: It was a good problem to have. I'm looking at the bright side of both situations.
- News and updates
- As A Vampire
- Unreal Stabilizes (Until 2027)
