
Hello, Pebble Knights!
This update introduces the Pebchelin Guide, a brand-new item collection where you can see all the Traits and Items you've discovered so far!
We've also added 6 new Boss Weapons & Novelties, reworked 3 existing boss weapons, and made optimizations alongside numerous bug fixes, including multiplayer synchronization issues.
A huge thank you to all the Knights who reported multiplayer issues through our community and Discord, especially those involving inconsistent visuals between players and attacks not working!
Check out the full patch notes below!
[New Item Collection: Pebchelin Guide]
Introducing the Pebchelin Guide! Fill out your Mains (Items) and Specials (Traits) menus one discovery at a time!
Collected Traits and Items are now displayed during gameplay.
With the new guide, the maximum number of Reroll Runes has increased to 6!
[Boss Weapons & Novelties]
6 New Boss Weapons & Novelties
Pennydice: 'Deck of Tricks'
Blockhead & Magnis: 'Noggin Mask'
Returned Skullpang: 'The Blaster Returns'
Shy-Hululu: 'Little Hululu'
Rock Mary: 'Stone Maria's Head'
Crazy Bomber & Mad Bomber: 'The Crazy Mace'
Want to discover their hidden powers? Take them straight from the bosses and find out!
Boss Weapon Reworks
'Ramial Beam' has been reworked into 'Remial's Staff'!
King Fungus's Mace and Emperor Fungus's Mace now explode! BOOM!
Rolling with Muhammarock's 'Boxing Gloves' or Muhammarock 2.0's 'Rocket Gloves' now unleashes a flurry of punches! ORA ORA ORA!
[Balance Changes]
Bosses
Increased Emperor Fungus's stagger duration in Lunch Mode from 5 to 8 seconds.
Traits
'Archdemon Lucifer''s base damage has been doubled and is now affected by Thorns. However, its damage no longer scales with increased size.
Challenges & Modes
In the 'Golden Dalgona' Challenge, Thief Fungus enemies underground now have 80% HP.
Hell no longer appears on Floor 29 in Breakfast and Lunch Modes.
Monsters
Weaponmon now also attacks 'Large Stone Statue' and 'Giant Eyeball'.
[Optimizations & Visual Improvements]
Improved game performance! Enjoy a smoother Pebble Knights experience!
Enhanced the visual effects when Traits disappear.
[Bug Fixes]
Traits
Fixed an issue where only one player's evolution mission progressed when 'Bodycheck' and 'Noodle Body' collided.
Fixed 'Penetrating Bullet' not applying its piercing effect until switching weapons if acquired while holding a weapon.
Fixed 'One Bite''s upgrade healing based on a percentage of max HP instead of a fixed amount.
Fixed 'Greed Kick' and 'Greed' removing teammates' Traits during the transition to the next underground floor.
Fixed on-hit Traits activating even while invincible.
Fixed unlocked Traits not immediately updating the lock icons in the Pebchelin Guide or the Trait pool for the next run.
Combat & Monsters
Fixed a bug that occasionally prevented players from attacking.
Fixed knockback animations stuttering, making characters appear to teleport.
Fixed Fire- and Poison-immune monsters taking damage from their respective elements.
Fixed Shy-Hululu freezing in place when attached to a player during Phase 2.
Fixed the 3 new monsters from the previous update attacking ores.
Fixed 'Zap-Zap Stunner''s effects lingering in midair when dropped during reloading.
Multiplayer
Fixed weapon-wielding monsters appearing to hold the wrong weapons on guest screens.
Fixed dice rolls displaying different results for certain guests.
Fixed Giant Plant occasionally becoming invulnerable and invisible to guests.
Fixed other players appearing to slide instead of tumble when launched by explosions.
UI & Other
Fixed the camp area name banner overlapping the TAB status screen.
Fixed weapons and Novelties without a grade having their ammo capacity and attack power reset to 0 when continuing a run.
Fill out your new Pebchelin Guide and collect all the special weapons and Novelties from the bosses!
Thank you for your continued support!
The Pebble Knights Team
Join our Discord for more news and updates!
https://discord.gg/pebble-knights
