Hello, Pebble Knights!
Thanks to your valuable feedback and gameplay data, we've rolled out a hotfix to address urgent balance adjustments and bug fixes.
Your active reports played a big part in resolving many of these issues. Thank you again for your support!
Game Balance
Trait Changes
Sleep Paralysis: Now evolves faster.
Time to meet the evolution condition "Don't attack" has been reduced (70s → 50s)
Hug Me: You can now heal allies more effectively.
Healing range increased (0.8 → 1.2)
Medic Kick: Now more viable for strategic use thanks to increased healing.
Healing amount increased (10 → 20)
Monster Changes
Rafflesia returns as a more overwhelming threat.
Its vines now have longer reach and attack range. If you fail to escape in time, you’ll be inflicted with Poison.
While caught in the vines, other monsters can still track and attack the player.
The number of Rafflesia units has been reduced.
Team Upgrade Changes
Vending Machine: Now provides more items, and more quickly.
Hits required to activate reduced (8~15 → 5~10)
Jackpot chance for extra item drops increased (5% → 10%)
Bug Fixes
Fixed an issue where the text shown while struggling in a grabbed state displayed in the wrong language regardless of settings.
Fixed a bug where the Join or Create Room buttons would occasionally become unresponsive.
Fixed an issue where non-king players would sometimes not see the selection badge on the right side.
Fixed a bug where the "Body Slam" trait could trigger on already dead enemies.
Fixed some Angel and Devil room badges not functioning correctly.
Fixed a bug where the King could lift dead, invisible allies.
Fixed a pathing issue where players (including AIs) could block each other’s movement.
Thanks to your continued feedback, we were able to fix many bugs.
Please keep the reports coming!
We’ll keep doing our best to make Pebble Knights even more fun.
Thank you.
– The Pebble Knights Team
