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Minor Balance Tweaks

Hey all, just some small bug and balance fixes.

[GENERAL CHANGES]

  • Improved lighting visuals in-game
  • Muted players now get muted instantly, not after their next login
  • Global chat now shows a little indicator for how old a message is
  • Improved new player onboarding tutorial to teach how to dash
  • New players get just 1 "intro match" instead of 3
  • Fixed a bug where lege flasks only gave 2 good drops instead of 3
  • Potentially improved netcode for ppl who sometimes disconnect
  • Optimised FPS a bit

[GAMEPLAY CHANGES]

  • Joining early round 1 is slightly more forgiving in terms of giving you average cash
  • Slightly more civ mission givers exist in the map
  • Molotov Impact damage is 10 instead of 15 hp

[SKILL CHANGES]

  • Stimpacks double damage drop rate nerfed from 5% to 3%
  • Falling Inferno's mutation duration is now 4s instead of 5s
  • Toxic Blood dps is x1.5 more
  • Flaming Bullets dps at max level goes from 11 to 15
  • Shift Attack's damage is 25% instead of 20% at max level
  • Phase Drifting healing is now 25 instead of 30 hp/s at max level
  • Laser Scope bullet speed now maxes at 80% instead of 100%