Features
Four new common augments and two new major augments
One new sky and a new colour palette that can apply to many of the existing skies
Two new enemy ships and one new encounter
A new Harder+ difficulty can be unlocked
Major augments and faulty augments now have distinct art
Upgraded versions of augments have a visual indicator
Cards now have a visual indicator of their upgrade level
VSync and Frame Limit options have been added to the settings menu
A new Custom Game mode can be unlocked, with the following options:
Set the random seed
Large sectors
Choose an augment at the start of the game
Draft your starting deck from a random pool
Extended Campaign mode
Changes and Balance Updates
On Easier difficulty Sector 4 and Sector 5 boss fights are now less dangerous
Added Mixed Defense cards, Stable Shield 2 is now less common
Added upgrades for the Overdriven Blast cards
Overclock now upgrades to Overclock+, Overclocked Attack remains in the random drop pool
Added Recycle and Clear card for Coalition class player ships and an Accumulator 3 card for Conglomerate class player ships
Quantum Flux Sampler augment can now be upgraded
Reworded the Corrupted Metal event as Contaminated Metal
Faulty Memory Module tooltip now indicates No-Ops are x3 in combat for Conglomerate class player ships
Meta Refractive Lens augment now shows the boosted laser strength in card tooltips
Cards that cannot be retained now show a text label
Updates to the home base text between sectors
Bug Fixes
Fixed a bug where under rare circumstances sectors could have more nebula fights than normal
The random seed now shows correctly on the map after loading from save
