Greetings, warriors! Here's this week's update for Wretch: Divine Ascent. We continue to iterate and optimize the game, and we won't stop listening to your feedback. Thank you all for your support and for keeping the critiques coming!
Item Balance Adjustments
Mythic Items
Citrus Potion
When consuming a linked potion, gain 2 → 3 Restore
Unyielding Will
Removed the effect that grants block efficiency equal to taking damage when staggered
Block damage reduction increased 10% → 7%
Legendary Items
Medical Kit
Max HP increased 50 → 15
Every 1 → 3 seconds: remove 2 → 6 Bleed, gain 1 Restore
Banner of the Block Master
Connection points 5 → 3
Balanced Kite Shield
Block damage reduction 15% → 8%
Chilled Beverage
Ice status applied increased from 100% → 125% of base skill damage
Crimson Pearl
Fire status applied increased from 100% → 125% of base skill damage
Grounding Boots
Lightning status applied increased from 100% → 125% of base skill damage
Transmutation Armor
energy reduced 25 → 20
Connection points 8 → 4
When stamina is sufficient, gain 3x → 6x damage bonus based on connected armor
Bone Breaker
Charge speed of connected skills reduced 250% → 100%
Sacrificial Bone
Max HP increased 125 → 100
Ponderous Armor
Connection points 10 → 5
Every 2 seconds gain 2x → 4x Armor Boost based on connected armor
Berserker's Armor
Connection points 8 → 4
When at low HP:
Gain 10x → 25x Armor Boost from connected armor
Gain 10x → 25x Damage Boost from connected armor
Gain 20%x → 40%x Energy Recovery Speed from connected armor
Gain 10%x → 25%x Critical Damage from connected armor
Gladiator's Buckler
Connected skills gain 8%x → 10%x Poise Break
Cold Iron Boots
Bonus duration 5 → 10 seconds
Rune Boots
Elemental status application efficiency 15% → 30%
Blood-Crazed Visor When the enemy is at low HP:
Enemy loses HP equal to 30% + 5%x → 40% + 10%x Bleed stacks based on connected items
You recover HP equal to 30% + 5%x → 40% + 10%x Bleed stacks based on connected items
Armor Case
When 6 armor pieces are connected: Max HP 200 → 250
Ceremonial Armor
Connection points 7 → 4
Max HP bonus from connected armor 15x → 35x
Elite Knight Helm
Max HP increased 60 → 30
Epic Items
Cloud-Splitter Needle
Lightning status applied 30% → 40% of base skill damage
Burning Ember
Fire status applied 20% → 30% of base skill damage
Frigid Core
Ice status applied 20% → 30% of base skill damage
Sapphire Coronet
Armor 20 → 15
Ruby Coronet
Max HP 80 → 60
Tourniquet
Armor 35 → 30
Mantle of Jealousy
Connection points 8 → 4
On block: gain 2 → 5 Armor Boost and 2 → 5 Damage Boost
Clunky Helm
Max HP 60 → 30
Chilling Claws
Applies 40% base skill damage as Ice status
No longer requires low HP to activate
Rare Items
Helm of Arrogance
Max HP 85 → 40
Flame Circlet
Max HP penalty reduced 20x → 15x per connected item
Twin Arc Shield
Armor 30 → 25
Horn of Unwavering Faith
Block damage reduction 3% → 2%
Riposte efficiency 5% → 4%
Steel Breastplate
Connection points 8 → 4
Max HP bonus 20x → 30x per connected armor
Max Poise bonus 20x → 30x per connected armor
Ebon Armor
Connection points 8 → 4
When at low HP: gain 10x → 20x Armor Boost based on connected armor
Common Items
Brawler's Breastplate
Connection points 8 → 4
Skill damage increased 5%x → 12%x per connected armor
Orichalcum Armor
Connection points 8 → 4
Every 3 → 2 seconds, gain 1x Armor Boost per connected item
Bug Fixes
Fixed incorrect description for Crow’s Cunning
Fixed abnormal stat increase when Elite Knight Helm and Martial Champion are owned together
Fixed a bug where Pocket Notes would disappear when not connected to items
Fixed an issue where some bonuses from Cold Iron Boots would not be removed
Fixed incorrect keyword descriptions for positive status effects
Fixed incorrect trigger timing for Chilling Claws
Fixed Blessing Potion not activating
Fixed Swordmaster’s Notes triggering repeatedly
Other Changes
Improved item descriptions
Optimized UI logic for the Zenith Arena
