Greetings, bushcrafters!
Focusing on refining the core game mechanics and integrating various systems. Resource spawns, player metabolism, and wildlife behavior have been adjusted to support more engaging and tangible gameplay. Stimulants now provide temporary boosts to enhance survival chances. A new tool, Remove Foliage, lets you clear out unwanted vegetation to better manage your surroundings.
Got feedback? Join the Discord and share it! https://discord.gg/8EH6vW94
New Features:
- Stimulants - Certain edible or drinkable items now provide stimulant effects, such as reduced fatigue, improved health regeneration, enhanced stamina recovery, and increased focus - Food poisoning immediately cancels all active stimulant effects - New stimulant-related items added: bone broth, nettle tea, and animal liver
- Remove foliage tool - A new tool that lets you easily clear ground foliage during seasons when it’s present
- Environmental updates - Trees may now fall during stormy weather, adding dynamic hazards and resources - Bird nests and beehives can now be knocked down with arrows or stones using improved mechanics - Stone and brushwood spawn rates have been rebalanced for better resource distribution
Minor Updates & Fixes:
- Added visual effects to indicate the state of dead animals, fire sources, and rainwater collector
- UI Codex update for quick crafts
- Caves now feature light holes that provide subtle natural lighting
- Improved bow mechanics and responsiveness
- Added item piling functionality for most items
- Updated player metabolism rates
- Optimized wildlife behavior and performance
- Refined construction models for improved visual consistency
- Minor UI improvements
- Minor bug fixes
Thank you for your support, and happy surviving!
- Feralless games
