
Update v0.0.16.0
Hey everyone! A new update is here! 🎉
It adds new abilities, enemies, UI, music, combat improvements, and fixes.
New Features
Added first-person camera mode
Added Second Chance and No EXP abilities
Added unexplored areas that hide their names until discovered
Added new small, medium, large, and flying enemies
Rebuilt and optimized the loading and save systems
Gameplay & Combat
Added a redesigned Faris model and new combat animations
Improved combat speed, flow, and responsiveness
Improved sword-hit VFX and guard-impact effects
Reworked hit reactions, knockback, and airborne reactions
Improved enemy stagger rules, rotation, and collisions
Improved aerial tracking, attack height, and enemy pushback
Improved Upper Slash and the second air attack
Improved parry and guard collision handling
Prevented blocked attacks from damaging Faris twice
Improved Thunder launch behaviour
Optimized Lock-On and multi-hit-area targeting
UI
Updated the Main, Pause, Equipment, Inventory, Abilities, Customize, and Status menus
Redesigned the interaction prompt
Updated the dialogue box with animated text
Visual & Audio
Improved environment and character colours
Added new city and battle music
Added new movement, combat, and enemy SFX
Bug Fixes
Fixed Pause Menu buttons and stats
Fixed menu, mouse-wheel, and Shortcut 4 input issues
Fixed Faris soft-locking after guard knockback or while casting magic
Fixed weapon switching always showing Sahar’s sword
Fixed missing or overly long landing animations
Fixed Ground-to-Air attacks and airborne knockback
Fixed air-combo tracking, height, and pushback issues
Fixed incorrect group-combat animations
Fixed Lock-On issues with multi-hit-area enemies
Fixed enemies ignoring early hit reactions or attacking after defeat
Fixed enemies spawning in incorrect battle groups
Fixed missing navigation data for flying enemies
