Survivors,
Hard to believe, but it’s already been more than 10 days since our first public beta test wrapped up. We’ve run several tests before with a passionate group of early testers, but this was our first time opening the game to everyone without an NDA. Safe to say, the team was both excited and pretty nervous.
Once we started reading through all the thoughtful feedback, we felt a huge sense of relief. At the same time, it reminded us how much we want to deliver something great and make sure we don’t let you down at launch.
We received a ton of feedback through the survey, Discord, social channels, and the Steam Community. While we couldn’t respond to every comment individually, please know that we read everything you shared.
To be honest, we received a lot more feedback than we expected, so it’s taking us a bit of time to thoroughly review everything, align as a team, and determine our development priorities, future playtests, and release schedule.
Once we have a clearer plan, we’ll share more in a future dev log. Since that is taking a bit longer than expected, we wanted to check in, say thank you, and let you know that your feedback is already helping us make better decisions for the game.
Thank you for helping make our first public beta test such a meaningful milestone. We truly appreciate all of your feedback--both positive and critical--as well as your bug reports and words of encouragement. We’ll be back soon with more details about what’s next for God Save Birmingham. Until then, please keep sharing your feedback, questions, and anything else you’d like to talk about with us on Discord and the Steam Community.
We’ve also seen many of you asking about the next test. If you don’t want to miss it, please follow our Steam Community and subscribe to our email updates from our website!
Until next time!
-ODS Team

