[Update on 6/26/2026 PT - Change List for #485 Patch]
Build #485 Change List (6/26/2026)
Additions/Changes
Bug Fixes
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[Update on 6/24/2026 PT - Change List for #474 Patch]
Build #474 Change List (6/24/2026)
Additions/Changes
Bug Fixes
|
Survivors,
Welcome to God Save Birmingham’s first beta test. This is a big day for us, showcasing the game to the largest audience ever. While we cannot guarantee access to everyone due to the nature of this closed beta, we will try to accommodate as many testers as we can manage!
We find this to be an exciting opportunity to have fans of survival & zombie genres provide feedback. As we continue to add and expand various gameplay systems and mechanics, your input will be the foundation for fine-tuning the balance!
Latest Dev Updates
If you haven’t checked out our most recent dev log discussing the beta, you can find it HERE. We shared what you can expect in the current build, including content that is not ready at this time but coming in the near future.
In addition, we shared our latest development update video showcasing various features that are already in the beta build. Check out things in action while learning the team’s thoughts behind them!
Closed Beta Information
Here is some key information on this beta:
Closed beta is not under an NDA, so you can stream/share gameplay publicly
Tester pool may be expanded during the test window, so it’s never too late to sign up on the Steam store page
Closing the game will reset any progress, as we are still working on the save/load system
Closed beta will run for about a week
Region
Start
End
North America (PT, ET)
PT: June 22, 3 PM
PT: June 29, 10 AM
ET: June 22, 6 PM
ET: June 29, 1 PM
United Kingdom (BST)
June 22, 11 PM
June 29, 6 PM
Europe (CEST)
June 23, 12 AM
June 29, 7PM
Korea (KST)
June 23, 7 AM
June 30, 2AM
If you have any questions or want to talk to the team, join our Discord server
Make sure you fill out the feedback survey, which can be found on the title screen

Changes in This Beta
We shared major changes from the alpha version in the beta announcement post. If you were part of the Core Group Test, you’ll find various improvements and adjustments based on your feedback! Below are just a few of them, but make sure you check out how different things feel by hopping in right now!
Quality-of-life improvements
Split the Inventory UI into two columns: items around you and items in your possession
Added volume adjustment in the Settings
Adjusted keybindings for easier controls
Lifting objects is now with the mouse wheel click, but you no longer need to hold the button down
Alternate attack has been reassigned to right-click; the character now faces the camera’s viewing direction all the time while walking
Shoving and shaking off zombies now share the same control: left-click
Added system messages for more events, like weapons becoming dull
Changed so that the aiming reticle only shows when facing an interactable object or a zombie
Balance changes
Adjusted the zombie population
Adjusted the rate of HP loss from hunger and thirst
Changed so that zombie grasps prevent sprinting
Adjusted the rate of pottage evaporating and burning
Bug fixes
Reduced jitter when being in close contact with zombies
Fixed issues where audio cues were muted/incorrect
Addressed untranslated text
Known Issues in This Beta
We are aware of the following issues in the current beta and are working on fixes!
In rare cases, the game may crash when pressing "Start Game" in the title screen
Some objects can be interacted with but not moved/disassembled
Some zombies may be spawned below ground level
We can’t say that we aren’t nervous at all. However, we strongly believe this beta will be a great chance for us to lock in the course of the game before we move full speed ahead for the Early Access launch.
Wishlist and follow the game to track with the latest updates, and sign up for our newsletter to make sure you don’t miss a beat!
- ODS Team
