Features Added/Modified
Implemented Terrain Elevation Blocking Skill Projectiles: Most skill projectiles will now be blocked by differences in terrain elevation, except for parabolic projectiles which remain unaffected.
Main Game Interface Optimization: The main interface has been optimized for better usability and appearance.
New Collapse Mechanism: All terrain now has a "Stability" value, and terrain with lower stability is more likely to collapse when attacked.
Adjusted Enemy Configuration Across Different Branches: Enemy configurations within levels have been modified under different branches.
Known Issues
Unit Selection Issue: If a unit moves into a tile with a very low height, it may become unselectable. However, it can still be selected by clicking on its portrait in the sidebar.
