New Features/Adjustments
Added sound effects for loot drop, pickup and destruction in levels.
Optimized the event branches of Primary Mission 1 to make them more intuitive for players.
Refined the tag icons for all levels.
Added quest text descriptions for secondary missions.
Adjusted the upgrade option icons for some hero units.
Introduced new combat sound effects for some units.
Tuned the rewards based on the completion status of different branches in Primary Mission 1.
Revised descriptions for some skills.
Bug Fixes
Fixed the abnormal display issue of the friendly side’s movement range in certain scenarios.
Fixed the issue where set effects failed to activate.
Fixed the abnormal cost issue of the Forged Assault skill.
Fixed the problem where Forged Assault would collide with incorrect units.
Fixed the incorrect descriptions of certain skills and missing English texts.
Fixed the inaccurate text boundary issue in levels.
Fixed the issue where units did not reveal vision after leaping into fogged areas.
Fixed the issue where units did not reveal vision after being displaced into fogged areas.
Fixed the problem where the preset AI of neutral factions in levels failed to activate.
Fixed the occasional incorrect display of item stacking in the shop.
Fixed the monster spawn errors in certain side missions.
Fixed the inaccurate display of deployment requirements for some side missions.
Pending Issues
Lack of prompts for the hostile stance of neutral factions in levels, as well as feedback during their stance transitions.
Inaccurate stacking of loot obtained from combat.
