Features Added/Modified
Adjusted the layout of some levels and the distribution of monsters.
The special effects of the deep pits are more noticeable.
Added skill-related animations to ["Toxin Spore"].
Optimized the UI prompts within the battlefield.
When a unit is selected in the battlefield, its health bar will be displayed on the topmost layer.
Temporarily disabled the view-switching function during combat performances.
Added a 1.5-second cooldown to the function of switching to the top-down view by pressing the "B" key.
Bug Fixes:
Fixed the issue in the map editor where the terrain converted into ["Deep Pit"] couldn't be changed back to normal terrain.
Fixed the issue that the enemy couldn't trigger rockfalls.
Fixed the issue that the operation UI didn't switch correctly when clicking on the unit list in the battlefield.
Fixed the issue that sometimes it was impossible to immediately switch units by left-clicking when selecting units in the battlefield.
Fixed the issue that the ["Toxin Spore"] played the death animation twice.
Fixed the problem of the loss of the equipment effect preview in the equipment interface.
Known Issues:
There is no special effect display during terrain transformations.
Development Plans
We have begun creating a new demo level with more events and mission content. The main work over the next month will focus on iterations of the new demo version.
Some new features and units will be included in weekly updates.
Optimizing the AI framework to support more diverse strategies, preparing for new level content.
