Unpack a whole lot of squishy, slimy monstrosity and good old fashioned balance changes in this month's Crate Update!
Features
New Boss: The Quadken! - A new four-tentacled behemoth has arrived in the depths of The Atlantic Waters in the form of the squishy and monstrous Quadken! The Mother of all Duopi, The Quadken will do anything to protect her young from surface invaders, and with four powerful tentacles to shield her, daring adventurers will have to outmaneuver and outsmart this angry mother if they wish to venture past her sticky domain.
Swap-At-Will Sub Weapons! - After our many attempts to balance our previous iteration of the two-gun ammo system for the Weapon Station, we have once again altered the functionality of the Weapons Station as you know it! Now those at the Weapons Console will be able to swap shooting styles at will at the press of a button! By default, A and D will now swap the current gun being used by the Submarine, with Weapons Power being used instead to determine how much firing power you have available to you at any given time!
Time Traveler Rescue! - When put into dire situations, The Time Traveler now has a chance to come to your rescue! Whether it be through dumping a load of Health Elixirs into the ship, warping your vessel out of a messy situation entirely, or restoring your vessel to its original unbroken state of being, The Time Traveler is here to help! Sometimes. More often now, anyway.
Special Tip: The Time Traveler is even more likely to help now with some encouragement.
Balance
Balance-palooza! Balancing out some of our new features and long-standing issues has been a major priority of this update! In fact, the last two features listed above are in themselves also features of this balance shift. Now for the rest of the Balance-palooza:
-The EMP no longer uses fuel! Instead, it recharges over the course of a minute, and has helpful light indicators to show it recharging! Use unlimited times!
-The base EMP damage has been increased
-The machine gun now fires slower at one power and faster at two power than the previous update's values.
-The time traveler is now especially fond of the phonograph. Perhaps keeping one around will encourage him to bring in nice things?
-The cheat checker should now actually shut down cheated games.
-The dynamic difficulty system is now willing to give much longer rests to crews who turn the engines off
-Rests caused by extended combat time are now longer on average
Fixes
-Solid rocks using polygon colliders! Tired of the sub flying into the rocks and getting stuck forever? Tired of enemies doing the same thing? We were too.
-Fixed several cave chunks which had impossible ladders or would yield a path that couldn't be traversed by players
-Fixed a bug that was causing "custom game" parameter to be sticky and incorrectly flag a game as custom (preventing saving of newly found items)
-Fixed some bad logic on doors causing them too close early or not stay open for players
Other
-The exterior camera is now more zoomed out during boss fights so you can see those sweet sweet Quadken animations.
