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Update v1.0.0.7

Fixes and balancing is ongoing, here are the latest patch notes:

Highlights:

  • Cooldowns and info for some traits are now shown on the HUD along with the map. This option can be toggled to show the trait cooldowns always

Gameplay:

  • Pushmons no longer level up soul absorption
  • Zombs no longer level up soul absorption
  • Magma Lazer can no longer be affected by bullet buffs

Balance:

  • Escort now stays closer to the player and moves slightly faster
  • Ghost Walk trait now has an internal cooldown of 6 seconds
  • Striker damage reduced from 2.5 + 0.8 to 2.5 + 0.4
  • Drown cooldown increased from 5s to 8s
  • Magma Lazer cooldown increased from 2s to 3.5s
  • Magma Lazer width reduced from 1 + 0.1 to 0.5 + 0.08
  • Magma Lazer damage reduced from 9 + 1 to 6.5 + 0.8

Visual:

  • A number of zone damages are now listed in DPS rather than tick damage
  • Fixed a typo in Reverberation description
  • Fixed a typo with Poisongeddon
  • Improved scroll bar in Runedex

Bugfixes:

  • Fixed some unnecessary bodies being made in beams
  • Fixed a crash with Pike Dance
  • Hearty Achievement now checks bonus health from Soul Absorption
  • Fixed Floating causing some strange move speed effects after finishing Shrinkify
  • Fixed a crash with Dark Rift
  • Fixed incorrect scaling with Drown
  • Fixed a crash with Hot Feet
  • Fixed a crash with Knarkson's Shock Jabs
  • Fixed a crash with Chain Lightning
  • Fixed Supernova hurting untargetable enemies
  • Fixed some AOE effects affecting untargetable enemies
  • Fixed a crash with zones
  • Fixed an error with Selena's Illusions
  • Fixed some hangs and issues with Flash Freeze when used on homing bullets
  • Made homing bullets consistently use their current bullet speed
  • Fixed Memory spawning sparkles too close to the player