Hi, This is just a bunch of info about the new game, including features and graphics and release date and what not.
The Game is still untitled and doesn't have a name, the game will be a fps stealth sandbox game and will feature puzzles and stuff. The game will have gore options and will be very optimized compared to pickup trash simulator, there will also be working settings because I'm putting way more time into the menus for this game unlike for trash simulator where it was just a last minute addition.
I'm planning to release the game sometime within the next 2 years, which I know isn't soon at all and I was hoping for 2026 but it will be more like 2028 or 2029, I'm sure most of you will have no interest in it by that point anyway.
It'll have graphics resembling the ps1 - ps2 era of 3d, but I might not do the original idea of making the graphics distorted to make the game look better because I worked on the lighting enough for it to actually look good (especially glass).
So far I've fixed all the issues I had with the development of pickup trash simulator, I do want to note that this game will not be as kid friendly as pickup trash simulator was because the new game is a lot less simple than pickup trash simulator.
The game will half semi momentum based movement and a lot of guns, like a lot.
The biggest focus for this game is intractability which trash simulator had none of. Something that I was working on yesterday was actually a draining water dispenser I thought was pretty cool looking with the reflections and stuff.
The second biggest focus is story and third is multiplayer, Obviously I'm not going to talk about story yet but multiplayer will be a PVP or PVE type game mode, I'm planning to add a lot of game modes and SPECIAL FEATURES. Multiplayer I'm thinking I will have 32 players a lobby using steam.
The game might go to consoles in 2028 but I'm as of now unsure of that.
The game will have raytracing options but will be defaulted to screenspace or semi raytraced, meaning only some things will have raytracing.
The game will NOT be a linear story game as I think that would be really friggin boring my dudes.
The game will instead be a semi linear story (Semi linear i know right) nah I'm jokin it'll be like it'll be cool, not linear but just enough forced direction so that the player knows where to go and what to do.
There will be car chasing parts where you have to drive and shoot at the same time and fully modeled cars and interiors with destructible glass (with physics)
Expect a trailer within the year - sometime next year. It will be captured all in engine and will be mostly gameplay.
So far I'm almost a year into development which started in November I think of last year. The game is looking good and is fully playable but it doesn't have anything to play right now like no levels or story or multiplayer levels.
K talk in a few months bye.
