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Lots of Fixes

This is probably our biggest post-demo patch so far:

  • Cass is now visible behind most obstacles during combat. This should help players stay aware of where they are in a space.

  • The HUD now notifies you about the general position of offscreen enemies.

  • Adjusted rotational tracking behavior of all enemies. This is mostly a bugfix and won't be noticeable, but it has altered the behavior of the second boss significantly.

  • Also adjusted the second boss's positional tracking during her melee combo. It is now possible to dodge all three of her melee attacks instead of parrying them.

  • Removed two of the second boss's attacks on Easy mode. She was a notable difficulty wall for Easy players, and this should hopefully be less intense now.

  • Improved the contrast of the second boss's missile attacks against the environment.

  • Fixed a bug that caused certain enemies to behave incorrectly when the game was paused mid-combat.

  • Made the outlines of all characters behave consistently.

  • Fixed an issue where standing in front of some materials would cause character outlines to disappear.

  • Improved the behavior of larger drones.

  • Fixed a bug where the player could fire missiles when out of missile charges.

  • Cass now loses less shield charge when taking damage on Easy and Normal mode.

  • Fixed several other minor visual issues in cutscenes.

Thanks again for playing Steel Carnelian. Please let us know if you encounter any other issues!