This is probably our biggest post-demo patch so far:
Cass is now visible behind most obstacles during combat. This should help players stay aware of where they are in a space.
The HUD now notifies you about the general position of offscreen enemies.
Adjusted rotational tracking behavior of all enemies. This is mostly a bugfix and won't be noticeable, but it has altered the behavior of the second boss significantly.
Also adjusted the second boss's positional tracking during her melee combo. It is now possible to dodge all three of her melee attacks instead of parrying them.
Removed two of the second boss's attacks on Easy mode. She was a notable difficulty wall for Easy players, and this should hopefully be less intense now.
Improved the contrast of the second boss's missile attacks against the environment.
Fixed a bug that caused certain enemies to behave incorrectly when the game was paused mid-combat.
Made the outlines of all characters behave consistently.
Fixed an issue where standing in front of some materials would cause character outlines to disappear.
Improved the behavior of larger drones.
Fixed a bug where the player could fire missiles when out of missile charges.
Cass now loses less shield charge when taking damage on Easy and Normal mode.
Fixed several other minor visual issues in cutscenes.
Thanks again for playing Steel Carnelian. Please let us know if you encounter any other issues!