Happy Friday!
Today we’ve released a pretty big update with many changes and improvements we’ve made to the game over the last 2 months. These are some of the more significant and visible changes to the game:
- Improved Japanese localization.
- The turn timer is now 60 seconds and always visible.
- Cards that are not purchasable are now grayed out.
- We have worked to speed up gameplay in several ways.
- We adjusted the progression of the score multiplier over the match.
- You no longer lose your entire multiplier when you are shot or attacked.
- We made several tweaks to make the Invaders more challenging.
- Invader clones and reinforcements will more rarely spawn very low and very high level cards.
- The bots now play significantly faster and are much more of a challenge to beat.
- Fixed issues with Time Warp, Materialize, and Scrap Collector cards.
- Fixed issue with auto-buy not working correctly in the store.
- We now show all player score multipliers on the score board.
- Improved card hovering behaviors.
- Fixed issue with scoreboard not setting hand count correctly.
- Cards are no longer selectable in the store if you cannot buy them.
- Cards get bigger when hovered in the store.
- Made the multiplier pulse while in a "loss" state.
- Hold to skip tutorial no longer ends turn.
- Hovered cards now can't get stuck in the enabled state.
Moving forward we have plans for more core game improvements as well as some additional effects around combat and card play. This is all in the efforts to finalize the 1.0 version of the game for release on Switch and PlayStation 5 in the summer.
Thanks for playing!
Sickhead Team
