A fast-follower to 0.4.0 release, 0.4.1.0 is a loot and gameplay balance pass with a few bugfixes thrown in for good measure. During immediate testing, Earth felt incredibly underwhelming in the Core set specifically. Loot drops were also raised as it was feeling slower than intended to get items and currency started. There are more item drop sources planned to be added, but without them there it was definitely a miss.
Items and Crafting
Loot drops from chests now increase with higher level tyles.
Increased the top-end values that can roll for tyle modifiers Expert Appraiser and Wealth Hoarder.
UI/Interaction
Fixed an issue where using the last of a rune was not clearing the rune from selection.
Fixed an issue where the Tiles/Turn metric was not calculating correctly.
Piece Changes
Wind
Fixed an issue where the Slipstream spawned by Upending Torrent’s Slipstream effect was not receiving the duration extension when the piece was played on a Slipstream tile.
Earth
Adjusted Loose Sandstone’s Advance effect to claim 2 additional nearby tiles instead of 1.
Adjusted Packed Sandstone’s Fortify effect to claim 4 nearby tiles randomly instead of 3.
Adjusted Shifting Sand’s Capture effect to claim 4 nearby tiles randomly instead of 2.
Adjusted Heart of the Mountain’s Awaken effect to claim 1, 2, or 3 nearby tiles randomly instead of 2.
Bug Fixes
Fixed an issue where PvP matches were being double counted in branch metrics.
Fixed a bug where stats displayed on the main menu were not refreshing consistently.
