Patch 0.4.0 is now available for play on the main server, featuring a number of massive changes. Pieces are no longer ephemeral configuration choices and are instead now treated as items with unique modifiers, enabling deeper player customization and strategy. Achievements are now available to earn progress towards. Unlike items, statistics, and ELO, achievement progress is retained during resets.
Full patch notes:
Items and Crafting
Pieces As Items
Pieces are now treated as items, able to drop at different grades and roll special modifiers that affect them in-game.
The maximum number of modifiers on pieces is determined by their grade.
Piece modifiers can be added, removed, or changed with runes.
When starting a fresh economy, players will be able to choose a starting element, granting them a Worn copy of each core piece + signature piece for the selected element.
Large scale rune rework.
Removed all tyle specific runes.
Reworked Rune of Change and Rune of Wealth.
Rune of Divination is now a Tier 2 rune.
Added Rune of Chance, Rune of Devouring, and Rune of Deceit.
Reworked tyles.
Tyles can no longer roll suffixes.
Maximum modifiers per grade have been adjusted.
Added new tyle modifiers.
Increased maximum mana modifier can no longer be rolled.
Tyle level now determines the number of tyles required to win.
Matchmaking is now limited to players within 1 tile of one another.
Superior and Ultimate tyles may now roll ‘Special’ tyle modifiers.
Maximum Dust of Arcana increased from 9,999 to 20,000.
Runes are now capped at 20,000 each.
Optimized item grants and inventory limit checks to prevent significant chest opening and crafting delays.
Fixed a bug where some chests were not properly checking inventory limits before granting items, causing items to be trimmed.
Adjusted Dust of Arcana acquisition rates to be less favorable for recycling pieces and grant more baseline from chest drops.
Added Dust of Arcana and Inventory visual indicators as they reach capacity.
Added item filters to workshop for tyles.
UI/Interaction
Adjusted formatting of in-game UI.
Fixed Players Online count not showing correctly / consistently.
Added Tutorial Hints which provide gameplay hints and context help for players. Tutorial Hints can be disabled, enabled, and reset via Options.
Includes a visual indicator for completed tutorial hints in Options.
Adjusted the Options menu to better organize settings.
Added mana cost displays under each piece in player’s hand.
Fixed rich text in hover tooltips.
Added built-in client patch notes system.
Added modifier short description to workshop and other viewing areas instead of just modifier name.
Added Set, Cost, and Grade filters to the Workshop.
Fixed an issue where match result propagation was being delayed to the client.
Added grouping and sorting options to piece configuration editing.
Fixed inconsistent application of UI theming for dynamically established controls.
New option in Settings->Game ‘Always show effect text’ makes all piece effects render in display instead of requiring focus and inspect.
Added default sorting to the tyle displays in the Items menu.
Added Steam Achievements
Achievements can now be unlocked and track progress as players complete the requisite criteria.
More achievements will be added in future updates.
Currently achievement progress is only updated upon completion of a match.
Computer Opponent
Adjusted computer evaluation to more heavily consider protecting its signature piece.
Computer tyles can no longer double roll Rule by Iron (+maximum piece limit).
Added weighting to computer move engine to improve logic evaluation.
Piece Changes
Fire
Clarified the text of the Splinters of Vinthyl Fortify effect. This does not affect the piece’s functionality.
Ot, the Everburning’s aura effect has been updated:
Whenever any piece is destroyed, claim three random tiles on the board.
Whenever a friendly fuel piece is destroyed in range 5; claim 5 tiles randomly on the board; otherwise, whenever any piece in range 5 is destroyed or any friendly fuel piece in range 5 is set dormant, claim 3 tiles randomly on the board.
Water
Swelling Current’s Hold effect has been changed to a Flow (Eclipse) effect.
Adjusted Undertow Awaken claim effect from two tiles to four.
Primal Spirit: Hswartaai’s Breaker effect is now: “If you own at least 4 nearby tiles around this piece when it is destroyed, unclaim 4 nearby tiles and revive this piece in range 3. This piece can only be revived this way once per turn.”
Swelling Current’s Awaken effect now has a 25% chance to not cost mana to move this turn instead of 100%.
Swelling Current’s Flow (Eclipse) effect now reads: “Grant this piece an effect counter. If it has at least 2, consume all effect counters to set this piece dormant for 2 turns.”
Wind
Snaking Currents now costs mana to move.
Snaking Currents has been given a Slipstream effect:
Refund this piece’s move cost and spawn a slipstream in range 2.
Changed Zephy’s Capture effect trigger to Slipstream.
Added New Capture effect to Zephy: Consume 2 effect counters to spawn 2 Slipstreams in range 2.
Earth
Living Stone’s Advance effect has been changed to additionally grant 2 effect counters if it is in formation 3 or greater.
Guardian of Raktaluka’s Hold effect has been changed to additionally grant an additional counter if it is in formation 3 or greater.
What Lies Below’s Awaken effect now claims all nearby tiles on awakening from exhausted status if you own less than 4 nearby tiles.
Controller Support
Fixed a bug where changing selected piece configuration on Controller would lose UI focus.
On controller, spending Dust of Arcana now restores focus to last pressed button instead of back.
Added controller modifier inspection mode.
Adjusted LT/L2/RT/R2 chip to dynamically adjust in Workshop depending on which UI group was being cycled.
Fixed a number of controller UI navigation issues.
Fixed controller focus being lost when closing Server Notifications.
Fixed controller focus being lost in profile matches.
Right analog stick now moves between board cursor and replay buttons.
Quick-swap hotkeys now show after a piece is selected instead of hovered.
R3 can be pressed to fully inspect board pieces in-game.
When inspecting a piece effect with a scrollbar, the right analog stick can now move the scroll bar.
Bug Fixes
Fixed an issue where resuming a saved computer match could result in the match being stuck on the computer’s turn.
Fixed a number of UI bugs and rendering issues.
Fixed a bug where resuming a computer match could incorrectly set the turn as the computer’s turn if the player was going second.
Fixed an issue where computer tyle loot modifiers were not applying to boxes.
Fixed a number of tyle and item grid UI issues.
Fixed clipping of the feedback UI.
