We've just updated The Long Dark Sandbox Alpha to v.166, with the following fixes.
v.166 CHANGELIST
WOLF FIXES
* Tuned bare-handed Wolf struggle to be more survivable (but still very challenging, as intended).
* Tuned Wolf reaction to Campfires and Flares. The Campfire is now the most effective deterrent to Wolf attacks.
* Addressed "ambushing" behaviour by ensuring Wolves cannot spawn near building entrances/exits. (Note that Wolves will still track you to a building exit and remain there for some time before returning to their "Wander" state, so entering/exiting a building in quick succession will not result in the Wolf despawning.)
* Blood Loss now only begins after the Wolf Struggle ends.
* Increased the radius of the Wolf territory around Coastal Townsite; this means the Wolves will wander around a larger radius around the Townsite, giving players more breathing room to explore.
OTHER FIXES
* Fixed issue with achievements being unlocked from Main Menu
* Fixed issue with clipping into Fishing Cabin after exit
* Fixes for wolves sometimes ignoring the player
* Fix for rare crash when using last match
* Fish and Fishing-related gear items now spawn in certain containers
* Introduced chance of "Kill Shot" when hitting wildlife in chest and neck
* Container search times more randomized (generally shorter)
* More vehicles added in Coastal Townsite, to provide shelter from roving Wolves
* Fixed issue where sprained ankle status wasn't updating right away after taking Painkillers
* Fixed issue with black polygons appearing in some interiors (only affected Mac); light shafts have now been re-enabled on Macs.
* Fixed vertical line artifact on First Aid interface
* Fixed several floating objects.
* Fixed issue with Antibiotics and Painkillers not always stacking
As always, please post feedback and bugs in the community forums.
### END OF RELEASE NOTES ###
