Hey everyone,
Sorry for the slow updates, it's slow going these days as we are all working in other jobs to make ends meet. But anyway, first of all, work is continuing on the next area, we can't wait to show it off.
So in this update we've added a new enemy to the garden. It is cocoon that hatches into a spider. At the moment the spider hatches as soon as the player goes near it but maybe it might be better if there's time to destroy the cocoon before it hatches...Let us know what you think of it, good/bad/needs work?
Also in the update are lots of tweaks to gameplay and some bug fixes.
Thanks,
the bitSmithers
Release Notes - Version 0.5.8
Added
- New enemy, cocoon/spider appears in part 2 of garden
Changes
- camera pulled out a teeny bit more
- mary anne walks down to surgical table in tutorial now
- tweaks to furnace Enemies
- Nibbler health reduced by 5
- zombie axe health reduced by 5
- fnj base speed increased by 0.5
- all skullcap kill charges increased a bit
- tweaks to furnace rooms
- increased to size of the lock symbol on locked upgrades
- reduced amount ooze to pick up in Tutorial
- low health sound played on a percentage of players health
- tweaked upgrade costs, lower at start to get players on their way, gets higer later
- water/lava plane in levels set to lowest room position
- Flying nest fly won't increase skullcap charge up
- little bit more ooze on first few play throughs
- tuned up the dialogue UI a little
- Mary Anne walks back up to exit after player exits the surgical table for the first time
- pill pickup radius increased
- another player can jump in at any point, not just in Hub
- Nibbler stops moving for a second after attack
- Zombie Axe attack Pause increased a bit
- tweaked the health drop bonus upgrade
Fixes
- coop fixed
- football loading fixed
- player not aligning with ramp when horizontal on the ramp fixed
- load audio bank wasn't being called when going from garden to furnace
- analytics stuff