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Update 0.5.7

Hey everyone,

Been a while since the last update. Reworked most of the pathfinding system. Works a lot better now and is a lot more efficient. It's been moved onto another thread so there's no performance drop when lots of enemies are trying to find their way to you.

We also hope to have the trading cards out at some point over the summer.

Lots of other fixes, tweaks and changes in the release notes below :)

Thanks,
bitSmith

Release Notes - Version 0.5.7

Added

  • new pathfinding system, works better and much more efficient
  • mortar / rocket projectile added, model rotation follows the velocity of the projectile

Changes

    lots of tweaks and changes
  • tweaks to trap spawning, more traps in garden but sprinkler spawns less often
  • secret appearance changed
  • flamegoat doesn't spawn in packs anymore
  • camera zoom in/out a bit more snappy
  • camera rotate more snappy too
  • less of a chance for 2 healths to spawn at once
  • reduced brightness in the furnace
  • increased turtle/under pressure skullcaps recharge kill count
  • serpent sting skullcap puddle damage reduced

Fixes

  • fnj eye position get reset after each level load as they were drifting for some reason
  • sprinkler puddle resetting properly
  • zombie tombstone getting cleared after death properly
  • going through drop room when camera zoomed out doesn't make the camera freak out anymore
  • fixed, fnj spinning loading screen wasn't spinning
  • enemies weren't spawning in proper numbers on later levels