Hello everyone,
Today I released a major overhaul of the demo which better aligns with what you will see in the full release. Major updates to both environments and animations have been made but more updates are still due in the next few weeks as the demo currently has bugs that need to be fixed.
Major Changes:
Redid lighting in most areas
Completely changed the main menu environment to reflect an early version of the full release
Implemented the "Journalist's" apartment environment
Added basic controls tutorial
Automated height calibration (The manual one is still accessible via the TV menu)
Remodeled/textured most objects present within the previous demo environments
Replaced and better optimized Apaco and Father model
New hands! (Journalist and unnamed victim)
Added a custom pause menu that can be used at any time
Tweaked difficulty and certain mechanics that made the demo more difficult
Changed the overall structure of the Level 1 Intro
Fixed a bunch of bugs and issues
Optimizations to draw calls and prims
"The Sun" has been added
Known Issues:
Minor issues with player/environment collision around certain objects
Improper hand lighting when very close to stationary and/or moveable lights
Decal clipping issues with documents in Apartment (Affects readability significantly)
Hung up paper strings no longer detach from pin when carried too far
Apaco's chase AI may get stuck or cause a soft-lock if players hide in environmental objects
Minor issues with in-game VR headset hand poses
UI laser in menu points down instead of going invis when not aiming at a widget
Minor animation sync issues with Apaco right before he attacks
Pause menu interaction system is outdated and does not allow for UI interaction to switch hands
