Hello everyone!
Like every Friday until the game's release (soon), here's the (non-exhaustive) list of things I've been working on this week, from new features to redesigns/improvements of existing ones.
Skills
Now each worker will earn XP by completing a job, which will allow them to gain levels and become more efficient at the job in question.
There are 5 levels: Novice, Apprentice, Competent, Professional and Master.

Workshop improvements
It is now possible to order the recipes selected in a workshop to make them more or less of a priority.
The “Craft until you have X” feature has also been added.

Adding/deleting jobs
Generic jobs such as “Craftsman” or “Material Manufacturer” have been removed and replaced by jobs specializing in one type of material: Carpenter, Stonecutter and Bone Carver.
Crossbows, Bolts and Maces
A new weapon, the crossbow, has been added. (as well as bolts as ammunition). The crossbow does more damage than the bow, projectiles are faster, but take longer to reload.
A new melee weapon, the mace, has also been added.
WIP
Sound design in progress :)