Hello everyone, and happy new year :)
With the vacations over, it's time to get back to the rhythm of one DevLog a week!
Happy reading.
Pathfinding
The complete overhaul of the pathfinding system is finally complete. It took longer/more complicated than expected, but it was more than necessary.
As a reminder, the new pathfinding system is much more powerful than the old one, allowing you to manage dozens or hundreds of characters moving around the map.
So expect to be attacked by a large number of enemies at the same time!
Release
The game's release “date” on Steam has been changed from “Coming soon” to “Q1 2025”. I wish to remain cautious and not announce a release date too close that I won't be able to keep.
What I can say, however, for the impatient, is that it's possible that the game will be released sooner than expected!
Trailer
The game's trailer has been updated, so check it out!
Bugs
As every week, a number of bugs have been fixed! The game won't be released until all the bugs have been corrected, just so we're clear :)