- Fix crashing bug when looking at entity outside map bounds
- Equalize visibility between player and enemies (until now, the player could automatically see farther, but that could be confusing) and squash it so that the player character can never see something that the player doesn't
- Allow withdrawing from sectors again. We don't want people to reset the sector when things go badly without any reprecussion (i.e. we don't want them to cheat). But the new system that forced you to abandon the whole run was a bit too punishing. Now, you "only" lose one chassis when withdrwaing from a sector.
- Prevent accidental movement after menu interaction
- Close tutorial messages even when they're _just_ about to be shown
- Usability improvement for tutorial
- News and updates
- GIANT ROBOT GAME Playtest
- v0.2.88+115 *LABOR*
Source: Steam Community (opens in a new tab)
