- Entities react more to aggro (e.g., when faced with two enemies, they target the one who hurt them more recently).
- Radiation now has a sound (Geiger counter)
- Trying a new music track for the "HUNTED" phase.
- Enemies now come in pre-defined groups instead of being randomly spawned. That doesn't mean the actual position of enemies on a map is pre-defined. It just means that you'll see more groups that make sense together, such as an ARCHR (long-range) with GBLIN pair escort.
- Path-finding algorithm should lead to less jank.
- Audio buffer size and maximum voice count is now configurable in TOML file.
- Added global audio compressor.
- News and updates
- GIANT ROBOT GAME Playtest
- v0.2.77+104 *ALPHONSE*
Source: Steam Community (opens in a new tab)
