Summary
0.8D is mostly focused on ironing out smaller issues and expanding support for playtesters while preparing for more major gameplay changes with 0.9
Additions
- New hallway segment, the gate hallway with a three-wide gate in the middle
- Added additional native ultrawide support in various menus and areas of gameplay
Changes/Fixes
- Adjusted startup logo timing
- Fixed 'start foundation' options to have more accurate labeling and correct bolding when hovered
- Fixed an issue causing maintenance staff to move into unhandled areas of the map, causing pawn duplication
- The terminal now refreshes when buildings are complete, meaning menus that interact with requirements (like the hire menu with Class-D and intelligence agents) are now always up to date
- Fixed an issue causing blueprints to split and act strangely when zooming in/out
- Fixed a bounds check issue in the load menu, allowing players to navigate to pages that contained no saves
- Fixed an issue with loading other sites which involved how the zoom updated
- Increased truncation of the 'other elements in tile' readout to prevent overlapping of UI elements
- Fixed an issue with access hallway placement not being recognized as valid
Known Issues
- Players can contain the same SCP at multiple sites, this bug will stay for a patch due to some changes I'm working on with containment and some new SCPs
