I'll be posting updates as frequently as I am able with both bug fixes, improvements, and new content (including new levels, hosts, and puzzles). Please do feel free to let me know if you have any suggestions, bug reports, or ideas for new mechanics! My plan is to continue improving and adding to Alpha and Iota for as long as anyone (even a small community) is willing to keep playing it.
New features:
- You can now transit the network stream (yellow lasers) in both directions.
- Added "Half Speed" option in the Assist Features menu.
Changes:
- The player's repair core now remains green while ejected, but turns yellow when in a host on autopilot. I believe this makes it a bit easier to keep track of where you are, and also improves the aesthetic of autopilot.
- The trail left behind the player upon ejection is now more focused. I think it looks a bit better this way.
- Slightly redesigned the end of Beta's subsystem.
Bug fixes:
- Fixed issue where certain forced warps could cause the game to crash if they happened just as you warped yourself to a new area.
- Fixed issue where
